The implementation is based on NanoVDB, Nvidia’s simplified representation of OpenVDB data, intended for use in GPU rendering, and runs on both CPU and GPU. ThinkingParticles also now supports OpenVDB PointDataGrids, making it possible to render “hundreds of millions of points” in finalRender with accurate shadow casting and illumination. Render a ‘nearly unlimited’ number of particles via OpenVDB point data grids The functionality is based on cebas’s DirectVolumeRendering SDK, currently only supported in finalRender, although the firm says that it hopes that the developers of other renderers will adopt it in future. One major new feature – and one that requires finalRender to take advantage of – is the option to render OpenVDB volumes directly from 3ds Max as if they were native effects. Subscription Drop 10 also extends thinkingParticles’ support for OpenVDB, the DreamWorks-developed open standard for volumetric data, now widely used in visual effects pipelines. Render OpenVDB volumes directly from 3ds Max via finalRender
The update also extends thinkingParticles’ support for volumetrics in OpenVDB format, with users now able to render OpenVDB volumes directly in finalRender, or render “nearly unlimited” numbers of points.įull commercial version of finalRender now included free with thinkingParticlesĪs of Subscription Drop 10, thinkingParticles comes bundled with a free licence of finalRender, cebas’s GPU-accelerated physically based spectral render engine.Īlthough cebas made a slightly cut-down version of the renderer free for commercial use last year, the bundled licence is for the full version, normally priced at $294/year. Cebas Visual Technology has released thinkingParticles 6.10, the latest ‘subscription drop’ for its 3ds Max particle and physics plugin, bundling in GPU-accelerated spectral renderer finalRender for free.